寒冰冲击

Ice Crash

Ice Crash is an attack skill that strikes the ground, converting your physical damage to cold damage, and creating a wave of expanding icicles in an area around you. The damage is weaker further away from you. Ice Crash requires a sword, mace, axe or a staff, but can also be used while unarmed.

Skill functions and interactions

Damage conversion: Like all converted damage, the cold damage component of Ice Crash's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.

Any enemy hit by a stage cannot be hit again by subsequent stage(s). The tooltip damage reported is for the first (central) stage.

Version history

VersionChanges

3.15.0

Now deals 350% of Base Damage, and has 350% Effectiveness of Added Damage at gem level 20 (previously 280%).

3.11.0

The visual effects have been improved.

No longer has added Cold Damage.

Now converts 100% of Physical Damage to Cold Damage (from 50%).

Now deals base Damage and has an added Damage effectiveness of 230% at gem level 1 (from 190%), up to 280% at gem level 20 (from 240%).

Second stage now deals 15% less damage (from 10%).

Third stage now deals 30% less damage (from 20%).

3.7.0

Now deals base damage equal to, and has an added damage effectiveness of, 190% at gem level 1 (from 170%), up to 240% at gem level 20 (from 208%).

The base area of effect is now 20% larger.

Now adds 30 to 46 cold damage to attacks at gem level 1, up to 169 to 254 at gem level 20.

Now has an attack speed multiplier of 70% (previously had 20% less attack speed).

Now gains 1% increased damage per 1% gem quality (previously gained 1% increased cold damage per 1% gem quality).

3.3.0

Can now be supported by Multistrike.

3.1.0

Radius has been increased from 8 to 9 for the first stage, from 16 to 18 for the second stage, and from 24 to 26 for the third stage.

2.6.0

Damage increased by 13% at level 1, damage progression as the gem levels slightly improved.

The second stage now deals 10% less damage (down from 15%).

The third stage now deals 20% less damage (down from 30%).

2.4.0

Attack speed penalty is now 20% less (down from 25% less). Its secondary stage damage penalty is now 15% less (down from 20% less). Its third stage damage penalty is now 30% less (down from 40% less).

2.1.0

Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.

2.0.0

Introduced to the game